Tuesday, July 31, 2012

Old Gems: "TimeShift" by Saber Interactive

Every now and then, one has to ask themselves, "Did I leave the stove on?" I know I do. And then I realize, I've never even touched a fucking stove.
This is what TimeShift is like. You don't know what the fuck the reviewer is talking about.
Continuing on, TimeShift is the typical tale of a paradoxical world coming about because some "Mad Scientist" archetype gets all megalomaniacal. And in this instance, he has the ability of time travel.

The Review: 
Story: The protagonist of this story, shown in the box-art, is a graduate student in advanced physics (like how to fix the neon letters that always break on signs) working under a (secretly megalomaniac) megalomaniac's projects, specifically on manipulation of time. At first, the Doctor creates a fully working alpha suit used for time travel, which is restrained to going to a time and coming back. So with the power of knowing all the results of WWII, the doctor goes back and wins it, and takes over. At this point, the present time, the grad students (there are three, one a love interest of the protagonist) are witnessing a total re-envisioned world where an old guy took over the entire world in WWII. But before the time manipulation can destroy the facility the students work in, the protagonist jumps into the beta suit, and jumps back to the time following the doctor. Now it is revealed at some point that the beta suit is much more apt for immediate time manipulation, i.e. can pause, slow, and reverse time at will for short periods, after which the suit must recharge, as well as having a built in AI that can warn the user from creating temporal paradoxes. However, in the jump back to the period of the alpha suit's arrival, the suit's prototypical qualities reveal themselves with the fury and qualities of a crack-addict's boner when a loud, fat woman rolls in on an electrical wheelchair at a Walmart when he's hiding behind the claw machine that eats quarters like a honey-badger eats wasps, becoming damaged and failing the full jump.
Big Screens for Big Brother
He finds himself in an alternate timestream ruled by the doctor, a dystopic world, wrought with the usual dystopic qualities, mandatory registration, big screens of the ruler talking constantly, raining all the time (but that may be because the game is based in England), and flying robots.
He is then recruited by the arbitrarily named and looking resistance, in which he shows that having shiny armor kinda makes you better than everyone else. They call him, "The fastest they've ever seen", since he can pause/slow time and shit.
You continue the fight with the resistance until you find the Doctor, who's been living inside of some giant metallic monstrosity throughout his reign, cough like a pussy cough (gotta have some "difficulty/objective", right?). Eventually, throughout your fight into the depths of the city, losing multitudes of allies, seeing the excess of squalor that all tyrants seem to misunderstand/never see, you reach the giant metal thingy. Through some typical boss-fight convoluted process, you defeat it, and kill the doctor, retrieving the pieces required to repair your suit so you can return to the future/original timestream.

SPOILER ALERT: SOUND THE KLAXON

You return to the future, finding your love interest asleep, as you wake her, she doesn't know who you are because of a time paradox, as your mask is removed, the AI warns a paradox is about to happen, and you are whisked away into the unknown. Haha, sucks for you, lover boy.

SPOILER ALERT OVER


Combat: This game uses the typical controls of the major FPS's, designated reload/switch weapon/sprint buttons/clicks, but also uses the "bumpers" of the controller (default) for time manipulation. A quick tap, versus a hold and designated buttons determines which would be most useful, Pause, Slow, Rewind. The AI of the suit also analyzes the combat scenarios, and determines which one would be most useful, allowing a simple quick tap for the best choice.
This is you on Guns.

Pause: This one has a few funny quirks. Pausing allows a delayed effect of deaths, i.e. you can shoot a whole clip into someone who is paused, and when it ends, they'll suffer all the damage at once. You can also take the weapon out of their hands, and melee, and whatnot. Or you can shoot the guns out of their hands, if you're a little bitch.

Slow: Nothing too special, you just move faster than everyone else, shown by everyone else slowing down.

Reverse: Basically, the "I fucked up" ability. If some catastrophic thing happens, such as a tunnel collapsing, you can reverse it and then run through it when it is returning to its original position. The AI is specifically programmed to prevent paradoxes from happening with this ability. So shooting and other abilities such as that are prevented.

My Take: I enjoyed this game. It was fun, it didn't get many good reviews, but that's kind of the point of these reviews, "Old Gems", it's kind of implied that I'm reviewing games that were largely ignored/rated badly, but are still fun. This game's cheap; you probably won't be able to find too many online players, but I've not tried since I first played it a long time ago. It's really one of those games that you get what you put in, it you try hard and don't take it seriously, you'll enjoy yourself, especially on the higher difficulties.
Unfortunately, however, there isn't much more I can add to this. There's nothing extremely different about this game. It's pretty normal, voice-acting is normal, story is rather normal, etc.
Definitely something that will help waiting for the next big games coming out.

Well, for the next week or two, I'm going to be playing God of War III, inFamous, and Dark/Demon Souls, since I recently purchased a Piss Tree (PS3); but I will hopefully get around to reviewing some other "Old Gem".

I give it 85 arbitrary things out of 92.47 arbitrary things


Witty Catchphrase

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